
And good news for excited fans of VR: There are already several examples of developers hard at work to deliver quality VR experiences through this setup. The whole point of this developer kit is to give developers the tools needed to bring new and existing VR experiences to SteamVR so that they can be enjoyed when macOS High Sierra officially launches in the fall. eventuallyĪnd here's where we pause for the moment, because there are, obviously, no games in SteamVR waiting for me to play right now. The controllers tracked flawlessly in front of me as expected, and I felt ready to jump into a game. The instructions are all the same, and when the setup was complete, I put the headset on and saw the same endless white room with grey lines I've seen thousands of times before.
#APPLE EGPU BOX FOR MAC#
Steam for Mac already has SteamVR in Beta for macOS 10.11.6, but with the macOS Sierra beta, the HTC Vive behaves more like it currently does on PCs: As soon as SteamVR was enabled, the headset and controllers were immediately detected and I was ready to set up my virtual space.Īll of this worked exactly as expected from the perspective of someone who has been using a Vive for the last year. I connected the Vive HDMI cable to the Breakaway Box and the Vive USB-A cable to the hub, and the Vive lit up to confirm it was connected.Įven as it is right now, this kit puts relatively little on the user to figure out in order to properly function.

I disconnected the power cable to connect the hub Apple provided and realized the Sonnet eGPU Breakaway Box was now also acting as the power source for this MacBook thanks to its 350W power supply included in the box. Connecting the HTC Vive to this machine means using its only other available USB-C port as a hub for USB-A ports, which concerned me initially since that port was already being used to power the laptop.
